(UPDATE: I wasn't aware of what others share with you, where Superhot devs have shared some info). I have no clue why or if a SH sequel is or isn't planned. As long as they can make enough with a new property, they may prefer that. While devs are money enough focused that they need to make enough to live, some care more about the art, and don't necessarily want to spend time on something they will make a ton of money if they consider it boring, and something they've done before. They could have also moved on and could be working on a new property. My only guess is that other than new scenarios, they don't have an obvious idea to evolve the game in a new way. The game isn't really finished yet, and it's the type of game that can go years without a version two. Anyway, even when they finish, Beat Saber is the kind of game that can have a long life from that point on just by adding new music (which is what the PC community does on their own). For instance, they are adding multiplayer still and other things. Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT VR is the definitive VR FPS in which time moves only when you move. It isn't even a 1.0 release (the current PC release is 0.12.2). This article may contain affiliate links. What we're developing now is making an even more core VR experience."īeat saber is actually only still a "early release" on PC. Superhot VR (2016), the VR adaptation of the popular time-warping beat ’em up game. There's some legacy from the flat-screen version. It's a hack, it's not like an animation system that was designed from the ground up. This is something that really didn't click in Superhot VR because the animations were all made for a 2D game and it was kind of hacked together to be a VR game. Having those enemies move like they mean it. I know that we'll find stuff that's there. Sequels also have this money grab connotation. Because if it's a proper evolution, it's a proper sequel. "I hesitate on your distinction between evolution and a sequel. We're working on different tools and motion capture stuff - things that we feel will bring it to the next level. It supports full 360-degree vision, allowing you to turn around in games and see the world from a different perspective and renders at 120 frames per second. This is a single screen unlike the Oculus Rift and HTC Vive. This equates to around 960 x 1080 per eye. It's something that I know we've only scratched the surface of things you can do. The PSVR has a 5.7 OLED screen with a resolution of 1,920 x 1080. It's this visceral thing when you experience it in VR for instance. "The core of Superhot is a very cool idea. From the link above (the relevant interview bit).
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